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Steve Tranby

Star Command Galaxies (Steam)

Focused my part-time help on this game mostly on low-level rendering with Unity. Mesh generation, chunking maps, packing textures, and other improvements to the projected pixel art rendering pipeline.

Star Command (iOS / Android)

As the sole programmer on a team with two artists (who came to me with the idea) I handled the development, managing the asset pipeline, and preparing the game for launch on the iOS, and later Google/Amazon, App Store(s).

Snooz Alarm (iOS)

My other released app I made mainly for myself, but others found a use for it. The claim to fame was allowing music alarm to occur after many hours keeping it running in the background.

Naval Fight (iPhone)

Wrote this game as my first real iPhone project to learn Objective-C, XCode, the SDK, and various APIs.

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